The most recent Humble Indie Bundle is one of the better ones. Several of the games included are ones that caught my eye on Steam when they were first released. It includes Rochard, a physics-based puzzle-platformer with a gravity gun, Vessel, a physics-based puzzle-platformer with Lemmings-like minions, Shatter, a block-breaking game, SPAZ (Space Pirates And Zombies), a real-time strategy game (I think), Dustforce, a sort of momentum-based puzzle-platformer, and Torchlight, a Diablo-like action RPG.
I think this bundle has the highest ratio of games that I want versus ones I already have, since this time, the only one I already had was Torchlight. But even with Torchlight, the Humble Bundle DRM-free version was attractive to me because Runic Games never delivered on their promised patch to remove the irritating DRM they had on the game, after three bloody years. Shame, shame, shame.
Being what really is a fantastic implementation of the honour system for buying games, allowing you to set your own price, the last few Humble Bundles have been using a slightly modified strategy. They pick a single game to hold back as incentive to pay more than the average price, and this time that game is Dustforce. It seems like a reasonable strategy.
I appreciate puzzle-platformers and block-breaking games as the light, casual entertainment they are, while I use RPGs to give me a good challenge. Realtime strategy games like SPAZ, though, are a bit beyond me, I think. It's attractive, and looks to have a great amount of depth and interest, but I've never found myself able to get into that genre when I've tried it in the past. Turn-based strategy is a different story.
So, I can see myself playing almost all of these games at some point. A great deal, I think.
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